bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 5.1.2
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: (6, 2, 0)
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Exporting to D:\i3d_carton\carton.i3d
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Exporter settings:
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   check_existing: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   collection: 
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   selection: SELECTED_OBJECTS
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   selection_traverse_children: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   binarize_i3d: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   keep_collections_as_transformgroups: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   apply_modifiers: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   apply_unit_scale: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   alphabetic_uvs: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   vertex_color_override: USE_MESH
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   object_types_to_export: {'EMPTY', 'LIGHT', 'MESH', 'CURVE', 'ARMATURE', 'CAMERA'}
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   features_to_export: {'MERGE_CHILDREN', 'MERGE_GROUPS', 'SKINNED_MESHES'}
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   copy_files: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   overwrite_files: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   file_structure: MODHUB
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   verbose_output: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   log_to_file: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   object_sorting_prefix: :
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   i3d_mapping_file_path: 
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   axis_forward: -Z
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   axis_up: Y
bl_ext.user_default.i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected, exporting only selected objects without children traversal
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube] Filling out basic attributes, {name='Cube', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube] New Name: Cube
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [Cube] Creating shape data for object 'Cube'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube] Filling out basic attributes, {name='Cube', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube] Processing mesh 'Cube'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [Cube] Starting final processing for shape 'Cube'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [Cube] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube] Subset slot indices: [0]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube] Found 1 unique materials across all processed meshes.
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [carton] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material] Filling out basic attributes, {name='Material', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [Material] Has Texture: '../../../Users/malhe/OneDrive/Images/kiwihug-iiXyEE-HVXQ-unsplash.jpg'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [carton] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:INFO: [kiwihug-iiXyEE-HVXQ-unsplash.jpg] is not an FS builtin and will be copied
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:DEBUG: [kiwihug-iiXyEE-HVXQ-unsplash.jpg] will be copied using the 'MODHUB' hierarchy structure
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:INFO: [kiwihug-iiXyEE-HVXQ-unsplash.jpg] copied to WindowsPath('D:/i3d_carton/textures/kiwihug-iiXyEE-HVXQ-unsplash.jpg')
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [kiwihug-iiXyEE-HVXQ-unsplash.jpg] Filling out basic attributes, {name='textures/kiwihug-iiXyEE-HVXQ-unsplash.jpg', nodeId='1'}
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube] Processing subset for material 'Material' with 10 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube] Processed 20 unique vertices and 10 triangles for material 'Material'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [Cube] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [Cube] Added 1 material IDs for shape 'Cube'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [Cube] Exported 20 vertices, 10 triangles and 1 subsets for shape 'Cube'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [Cube] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.2421)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube] translation is <Vector (0.0000, 0.2421, 0.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube] has translation: [0 0.242106 0]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [carton] Node 'Cube' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube] no more children to process in object
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.001] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube.001] Filling out basic attributes, {name='Cube.001', nodeId='2'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.001] New Name: Cube.001
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.001] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [Cube.001] Creating shape data for object 'Cube.001'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.001] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.001] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.001] Filling out basic attributes, {name='Cube.001', nodeId='2'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.001] Processing mesh 'Cube.001'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [Cube.001] Starting final processing for shape 'Cube.001'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [Cube.001] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.001] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.001] Subset slot indices: [0]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.001] Found 1 unique materials across all processed meshes.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.001] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.001] Processing subset for material 'Material' with 2 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.001] Processed 4 unique vertices and 2 triangles for material 'Material'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [Cube.001] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [Cube.001] Added 1 material IDs for shape 'Cube.001'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [Cube.001] Exported 4 vertices, 2 triangles and 1 subsets for shape 'Cube.001'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [Cube.001] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.2424)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.001] translation is <Vector (0.0000, 0.2424, 0.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.001] has translation: [0 0.242412 0]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [carton] Node 'Cube.001' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.001] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.001] no more children to process in object
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.002] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube.002] Filling out basic attributes, {name='Cube.002', nodeId='3'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.002] New Name: Cube.002
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.002] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [Cube.002] Creating shape data for object 'Cube.002'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.002] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.002] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.002] Filling out basic attributes, {name='Cube.002', nodeId='3'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.002] Processing mesh 'Cube.002'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [Cube.002] Starting final processing for shape 'Cube.002'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [Cube.002] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.002] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.002] Subset slot indices: [0]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.002] Found 1 unique materials across all processed meshes.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.002] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.002] Processing subset for material 'Material' with 2 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.002] Processed 4 unique vertices and 2 triangles for material 'Material'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [Cube.002] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [Cube.002] Added 1 material IDs for shape 'Cube.002'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [Cube.002] Exported 4 vertices, 2 triangles and 1 subsets for shape 'Cube.002'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [Cube.002] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.002] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.2425)
            (0.0000, 0.0000, 1.0000, 0.0287)
            (0.0000, 0.0000, 0.0000, 1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.002] translation is <Vector (0.0000, 0.2425, 0.0287)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.002] has translation: [0 0.242477 0.0287125]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [carton] Node 'Cube.002' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.002] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.002] no more children to process in object
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.003] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube.003] Filling out basic attributes, {name='Cube.003', nodeId='4'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.003] New Name: Cube.003
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.003] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [Cube.003] Creating shape data for object 'Cube.003'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.003] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.003] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.003] Filling out basic attributes, {name='Cube.003', nodeId='4'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.003] Processing mesh 'Cube.003'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [Cube.003] Starting final processing for shape 'Cube.003'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [Cube.003] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.003] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.003] Subset slot indices: [0]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.003] Found 1 unique materials across all processed meshes.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.003] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.003] Processing subset for material 'Material' with 2 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.003] Processed 4 unique vertices and 2 triangles for material 'Material'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [Cube.003] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [Cube.003] Added 1 material IDs for shape 'Cube.003'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [Cube.003] Exported 4 vertices, 2 triangles and 1 subsets for shape 'Cube.003'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [Cube.003] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.003] transforming to new transform-basis with <Matrix 4x4 (-0.0019, 0.0000, -1.0000, -0.2177)
            ( 0.0000, 1.0000,  0.0000,  0.4503)
            ( 1.0000, 0.0000, -0.0019, -0.1009)
            ( 0.0000, 0.0000,  0.0000,  1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.003] translation is <Vector (-0.2177, 0.4503, -0.1009)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.003] has translation: [-0.21765 0.450275 -0.100949]
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.003] has rotation(degrees): [-0 -90.11 -0]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [carton] Node 'Cube.003' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.003] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.003] no more children to process in object
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.004] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube.004] Filling out basic attributes, {name='Cube.004', nodeId='5'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.004] New Name: Cube.004
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.004] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [Cube.004] Creating shape data for object 'Cube.004'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.004] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.004] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.004] Filling out basic attributes, {name='Cube.004', nodeId='5'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.004] Processing mesh 'Cube.004'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [Cube.004] Starting final processing for shape 'Cube.004'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [Cube.004] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.004] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.004] Subset slot indices: [0]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.004] Found 1 unique materials across all processed meshes.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.004] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.004] Processing subset for material 'Material' with 2 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.004] Processed 4 unique vertices and 2 triangles for material 'Material'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [Cube.004] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [Cube.004] Added 1 material IDs for shape 'Cube.004'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [Cube.004] Exported 4 vertices, 2 triangles and 1 subsets for shape 'Cube.004'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [Cube.004] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.004] transforming to new transform-basis with <Matrix 4x4 (-0.0019, 0.0000, -1.0000,  0.2158)
            ( 0.0000, 1.0000,  0.0000,  0.4499)
            ( 1.0000, 0.0000, -0.0019, -0.1018)
            ( 0.0000, 0.0000,  0.0000,  1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.004] translation is <Vector (0.2158, 0.4499, -0.1018)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.004] has translation: [0.215816 0.449904 -0.101826]
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.004] has rotation(degrees): [-0 -90.11 -0]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [carton] Node 'Cube.004' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.004] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.004] no more children to process in object
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.005] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube.005] Filling out basic attributes, {name='Cube.005', nodeId='6'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.005] New Name: Cube.005
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.005] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [Cube.005] Creating shape data for object 'Cube.005'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.005] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.005] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.005] Filling out basic attributes, {name='Cube.005', nodeId='6'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.005] Processing mesh 'Cube.005'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [Cube.005] Starting final processing for shape 'Cube.005'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [Cube.005] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.005] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.005] Subset slot indices: [0]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.005] Found 1 unique materials across all processed meshes.
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [carton] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Matériau] Filling out basic attributes, {name='Matériau', nodeId='2'}
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [Matériau] Has Texture: '../../../Users/malhe/OneDrive/Images/kiwihug-iiXyEE-HVXQ-unsplash.jpg'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.005] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.005] Processing subset for material 'Matériau' with 12 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cube.005] Processed 24 unique vertices and 12 triangles for material 'Matériau'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [Cube.005] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [Cube.005] Added 1 material IDs for shape 'Cube.005'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [Cube.005] Exported 24 vertices, 12 triangles and 1 subsets for shape 'Cube.005'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [Cube.005] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.005] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  0.0000)
            (0.0000, 1.0000, 0.0000,  0.0000)
            (0.0000, 0.0000, 1.0000, -0.7726)
            (0.0000, 0.0000, 0.0000,  1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.005] translation is <Vector (0.0000, 0.0000, -0.7726)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.005] has translation: [0 0 -0.772638]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [carton] Node 'Cube.005' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.005] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.005] no more children to process in object
bl_ext.user_default.i3dio.exporter:_binarize_i3d:ERROR: No i3dConverter path set in preferences. Skipping binarization.
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Export took 0.067 seconds
